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Spyparty forums




spyparty forums

Automatically sticks to players' heads, when you're on them When ALT is being pressed block closest-to-crosshair player on ground Sweet sound straight from Call of Duty when you hit an enemy playerĢ1.1 FOV = 15 when ALT is being pressed (sensitivity will also be decreased)Ģ2.1 Retarded walking animation and ability to crouch without cooldown. Also turns off postprocessing for a clean screen and increased FPS. Changing the sky when you're on server can cause crash.ġ6.1 Disables hands and sniper scope overlay. Highly recommend to activate it in the main menu. Your crosshair follow the point where you bullets fly.Īlso enables crosshair for sniper rifles.ġ4.1 Do not go blind when approaching smoke. Screen also does not shake when you are being shot in the head. Be careful, sometimes this may cause crash.ġ1.2 Complete no visual recoil. Green - ally invis, blue - ally vis, red - enemy invis, pink - enemy vis, white - defusingĩ.1 Draws nickname, health, weapon and equipment above enemy's head.Įngine radarhack shows enemies, planted C4 and hostages.ġ0.1 Reveals money and presence of c4/defuser on the scoreboard.ġ0.2 Every time you trigger it, the function for revealing matchmaking Visibility check works for Glow, ESP and Aimbot. It's pretty inaccurate because ignores static props (doors, boxes etc), but anyway. Config system: settings will be auto-saved every time you close cheat/game, settings will be auto-loaded every time you start cheat (using file settings.txt at same folder) Overlay screen size randomized, cheat renames itself every launch Junk-code generator defined in main.h can change the signature uniqueness up to 70% (you must understand assembly to use this option properly) Inline assembly injector, byte representation is not required Write/ReadVirtualMemory instead of WPM/RPM ClientCMD and ConVar manager also presented Cheat should work properly until big updates release (or Source 2 migration) Built-in offset dumper and NetVar manager. Cheat can be loaded and unloaded at any time when the game is running. Using (stream-proof) DirectX Overlay, which means game should be running in windowed mode Big compilation of old and some new functions with a simple old fashioned menu






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